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SCARBOROUGH BLUFFS SLO-PITCH ASSOCIATION
2007 LEAGUE RULES MEN’S DIVISIONS
A. LEAGUE REGULATIONS:
1a. The Scarborough Bluffs
Slo-Pitch Association (S.B.S.P.A.) will be regulated by a combination of the
“N.S.A.”, “S.P.N.” and the “Softball Ontario” rule book. All team
captains/assistants should upgrade their knowledge of the rules, to alleviate
any problems on judgment calls, as well as rule interpretation. Therefore, it is
the responsibility of each captain to read and understand each rule in the
league official rulebook.
2a. The League Executive will settle
any grievances, or problems. Only roster protest will be received, umpire
judgment is final and cannot be protested. All protests that are brought before
the executive must be in writing, stating the player that is being protested and
why they are being protested. The protest must be accompanied by Two Hundred
dollars ($200.00) cash for each player being protested. If the protest is
upheld, the money will be refunded. If the protest is denied, the Two Hundred
dollars ($200.00) will go to the league treasury. At time of protest, both teams
will have the umpire record and sign their score books, before the next pitch or
the protest will not be considered. A protest may be lodged by a Team captain or
co-captain only.
3a. Alcohol Rule. Any player or coach associated
with a team who is found drinking alcohol before, during, and after a
S.B.M.S.P.L. game or in the park vicinity by an umpire or Convenor HE will be
ejected from the game and fined Seventy-five dollars ($75.00), and given a Five
(5) Games suspension. Second offence the player or coach will be suspended from
further league play. Committee ruling final. Any spectator caught drinking and
found to be associated with a league team will result in a forfeited game being
issued to that team and the team captain will be suspended for (1) one game. It
is the responsibility of the team captains to enforce our NON ALCOHOL policy,
and make sure his team follows the league rules. Player’s / Coach’s Suspension
will not be lifted until the Fine(s) are paid, even if it exceeds the number of
suspended games. Toronto Parks & Rec. expects the league to enforce the NON
ALCOHOL policy at all League Tournaments. (Exception; Designated areas at East
Point Park. No Alcohol in the Dugouts, on the playing field, or in Parking
Lot.).
4a. Registration Fees. Registration fee for each team is
$______________, this includes one Tournament of your choice. Plus there is a
bond of $_______________. The bond money will be used to pay fines and is
refundable in May of the season after the Team leaves the League minus any team
fines and league overdrafts. If the team does not notify the league by November
then it will forfeit the bond. The Bond Money must be kept at this level
throughout the season. Failure to do so will mean loss of Bond Money and next
game points and exclusion from playoffs. Total payment of the registration fee
is due prior to a team’s first regular season game. There will be a One Hundred
dollars ($______) late fee payment fine for payments made after June 1st, 2007.
There will be another additional $______ fine for payments after July 1st 2007.
There is be a third additional $_______ fine for payments after August 1st 2007.
Teams not fully paid up by September 1st will not play in playoffs . League fees
include all game balls, and equipment to put down bases. If your team chooses
not to enter one of our league tournaments this does not reduce your league
fees. Teams may be asked to sell a minimum of $200.00 in raffle tickets for
their own fundraising. All monies earned go back to the team.
5a.
Franchise Ownership. The Scarborough Bluffs Slo-Pitch Association owns all team
franchises.
6a. Franchise Operation. A team captain operates the
team franchise until replaced by the league executive.
7a.
Permits. Every team must have their permits with them. Make sure NO OTHER
team(s) is to be on the field, either playing or practicing, during S.B.S.P.A.
games.
8a. Only the team captain or assistant captain (not both)
may question the umpire(s). The umpire(s) may eject anyone from the game if they
are being abusive towards an umpire, player and or spectator. Any umpire at any
time, regardless who it is directed at will not tolerate foul language. The
player can be asked to leave the playing field/park at the umpire’s discretion.
Failure to do so will warrant forfeiture of the game. A sixty second warning
will be given. A team’s spectators are also responsible to that team. Any player
ejected from a game will have ejection reviewed by a League Committee pending
further suspension. (See B. Suspensions)
9a. Umpires. The league
will supply and pay for one umpire for each regular season game. Team Captains
should know the League's rules as in emergency situations they may be called to
umpire.
10a. Defaults. If a team is charged with a default for
any reason (missed game, missed captain’s meeting, etc.), the following
penalties will apply: 1st game Twenty-five dollars ($25.00) fine; 2nd game
Twenty-five dollars ($25.00) fine; 3rd game the team is out of the league and
will default the balance of team’s bond to the league treasury. Playoffs do not
count as defaulted games.
11a. Game Points. Games to be scored as
follows 2 points for a win, 1 point for a tie, and 0 points for a
loss.
12a. Tie breakers. In case of Two or more teams being tied
at the end of regular season play, place of finish will be determined as
follows: (A) most wins, (B) then least losses, (C) then wins between tied teams,
(D) then higher differential between runs scored and runs against between tied
teams, (E) flip of a coin.
13a. Captain’s meetings. The league
will hold regular meetings that all captains or team representatives are
expected to attend. All of the meetings the captain's or team representatives
attendance is mandatory or the team will be fined Twenty-five dollars ($25.00)
for missed meetings. The list of those meetings will be supplied at the start of
season. If you do not attend the captain’s meeting it is up to you to get any
information missed from that meeting and pass it on to your team.14a. Captains
can make exceptions to rules prior to the start of the game if both agree.
Umpire notes rule change and records it in both scorebooks. (No Protest) No
exception to regulation #3a, League Rules rule 2 #2c, and Park ground rules
established by the Executive.
B. SUSPENSIONS 1b. Suspensions:
All player suspensions shall be for a minimum of Five (5) games. Any act of
rough play will draw an automatic ejection from the game as a player. Further
action by the league committee may be taken. Minimum Five (5) game Suspension
for any violent act, which includes fighting, or intent to
injure.
2b. Suspensions: A player, team, and or teams may be
suspended from the Scarborough Bluffs Slo-Pitch Association for conduct which
casts a shadow on the league’s integrity. The suspension will be a minimum 1
game to a maximum lifetime suspension. Decisions are to be made by a suspension
committee, which will be made up of the league executives. Suspended player(s)
may not participate in any form with their team while under suspension. This
includes being spectator and or coach etc.
3b. Using suspended
players: Any team found using suspended player(s) in the Scarborough Bluffs
Slo-Pitch Association, the team will be suspended for (5) five games, and
Captains will be advised of any of their player(s) that are under
suspension.
4b. Appealing Suspensions: Player and team
suspensions are handed out from time to time and player and teams may appeal
suspensions 1/3 of the time served. Lifetime suspensions may be appealed after 5
Five years. Team suspension may cover teams as whole or
individuals.
5b. Game ejections: Abusive language, act of rough
play, and or the threatening of officials or players will draw a game ejection
and if this continues during the next game and they are ejected again the player
will be suspended and the team fined $25.00. The team will then will be put on
probation. Fines will increase for further ejections during the
season.
C. LEAGUE RULES:
1c. Time limit. 7 innings per
game. 5 innings constitutes an official game if halted in progress by rain or
darkness. If the game is called before the end of an inning then the score
reverts back to last complete inning unless home team is ahead. Official Game
will be judged after fifty (50) minutes.
2c. Game Called. Once
started, a game can only be called by the umpire(s).
3c. Time of
Play. All Sunday games will start at 4:00, 5:20, 6:40, 8:00 p.m., and 9:20 P.M
with a 10 min. grace period and are scheduled to end after one hour fifteen min.
(1hr. 15 min.) No new inning can begin after one hour ten minutes. (1hr. 10 min.
).
Grace period will be added to playing time. Default will be granted if
game not started in grace period. Note: Lights go out at 11:00 p.m. sharp at
East Point Park.
4c. Rained-out Games. Metro supervisor will
decide if the field is playable and whether if a game can continue. A majority
vote of the 2 opposing captains and the umpire of the game will decide
rained-out or fogged out games. The decision on whether to play the game should
be made at the playing field just before game time. (Because it may be raining
where you are but not at the playing field, also do not continue to play the
game if thunderstorms are close by). The league must also be
notified.
5c. Re-scheduling. Rained out or fogged out games, or
games that did not complete 5 innings, will NOT be re-scheduled by the league
executive. (No Exceptions on Re-scheduling) Each team will receive 1 point
each.
6c. Exchange Of Line-Ups. Captains must exchange line-ups
prior to the start of the game and must notify each other of substitutions.
7c. Jewelry rule. Some Jewelry is allowed. Plain wedding bands,
plain necklaces free of pendants and charms worn under the uniform, medical
alert ID bracelets and necklaces are legal but should be worn or taped to the
body as not to present a hazard. All body piecing (permanent or otherwise) must
not be looped in any way. A body piercing that is a “Post” type piercing with no
dangling parts and no looping parts and no loops whatsoever are legal if judged
by the umpire to not present a danger to any participant. Cast (plaster, metal,
or other hard substances), or other items judged dangerous by the umpire may not
be worn during the game.
Note 1: Unexposed jewelry is legal as long as
it remains unexposed. If any illegal type jewelry continues to become exposed
the umpire can ask the player to remove it.
Note 2: The NSA strongly
recommends that any type of jewelry not be worn in any NSA play.
Note 3:
First warning will be issued at the pre-game conference. For the second offense
if the offending player refuses to remove the jewelry the player will be ejected
from the game.
D. TEAM ROSTERS:
1d. Rosters. Each team
must supply the S.B.S.P.A. with a team roster. All players must sign the league
waiver before they start playing in the league. The league roster and waiver
list must include player's name, address (city and postal code) and player's
signature, and must be turned into league headquarters by Friday June 4th.
Roster, waiver list must be made up of 90% Toronto residents. Additional roster,
waiver sheet may be used for any unsigned players and must be turned in the
night the player plays. Players must be 16 years or older as of Sunday May 13th,
2007. From Time to time teams may use younger players, but the players must be
dealt with on a individual basis. Player must have parents or guardian
permission and have their own sports injury insurance, and show the league proof
of insurance. Teams will also supply the league with a photocopy of their N.S.A.
Approved roster. Every S.B.S.P.A. team’s official roster may contain only two
(2) players from another S.B.S.P.A. league’s team’s official roster. League
players may only play on two (2) teams within the S.B.S.P.A.. Each Men’s
Division 6,7, & 8 team may only carry 1 (one) carded “A “ player.
2d. Adding players. Teams may add players up to Sunday July
15th, 2007. If player(s) added put the team over 25 players the team must drop
enough player(s) to bring the team back to 25 players. The player(s) dropped
from the team are then eligible to play for any other team in the league. All
teams will be supplied with player(s) eligibility forms that all new player(s)
must sign before they can start to play in the league. The form must be signed
by the player, team coach, league executive (Ian Gray) and turned in at league
address before they can start their first game. If a player ceases to play for a
league team, and wishes to play for another league team within S.B.S.P.A. they
must receive permission from the league executive. After approval their
eligibility passes to the new team.
3d. Team rosters for
playoffs. The captains will supply the league executive with a team roster of
eligible players for the playoffs. Each of the players must have had played 6
regular season games to play. Team rosters will be checked before the start of
playoffs.
4d. Ineligible players. Any team that is found using
ineligible players during regular season's and playoff's games will forfeit the
games in which the ineligible player played and receive a fine of $75.00 per
game.
5d. Short Players. A team must have at least nine (9)
players on the field to start or continue a game. Team must play with at least
one out until the 10th player shows up. We will let the men’s teams play with as
few as 8 men during a night they play a Doubleheader. They will bat 8 with one
out. But must have 9 players for 2nd game. (This rule may not be substituted)
6d. Rule 5d is only to be used as an emergency just to get the
game played.
7d. Player Eligibility. Player must show up and sign
waiver sheet during 6 REGULAR SCHEDULE GAMES to be eligible to play in playoffs
8d. Waiver Sheets. All Teams must turn in the scores to the
league office by Tuesday of each week Failure to do so will mean team will be
charge with a default and fined $25.00. This includes both winning and losing
teams. Wins will not be credited until the paperwork follows. No Paperwork both
teams will be charged with a default. Waiver sheets may be faxed to LEAGUE phone
number Information can also be E-mailed to
ian@bluffs-slo-pitch.com/
9d. League Awards. Winning Teams will
receive prizes to a maxium of 14 prizes per team. Additional awards may be
purchased by the team at the league purchased cost. The number of prizes will be
determine by the number of players on the official team roster as of Sunday July
15, 2007.
E. PLAYING FIELD
1e. Field Dimensions. Bases are
to be 65 feet apart, to be measured from the back corner of the home plate to
the back edge of the 1st and 3rd bases. 1st base is to be a
"safe-base".
2e. Pitching plate. Pitching plate is 2 ft. long by
6 in. wide; 50 Feet from back corner of home plate, and on a line with home
plate and 2nd base. Pitcher may stand back maximum of 10 ten feet if so desired.
This area will now be know as pitching zone. Pitcher may take one step forward
and beyond the pitching line before releasing the ball. After the release of the
pitch, the pitcher may not move forward towards the batter until the ball is
hit. Pitcher may now use a trapper to field his position.
3e.
Safe base. The league uses a safe base at first; the runner runs through the
orange side of the base on a single, the first base person touches the white
side of the base. If the first base person touches or leans into the orange side
of the base the runner is safe. The runner may only touch the white side of the
base if the ball is hit into the outfield, or there is no play at first. If the
base runner interferes with the first base person on the white side of the safe
base they are out. When on a hit single the base runner must return to the white
portion of 1st base, after over running the base. (Before proceeding to the 2nd
base). If the base runner makes an attempt towards 2nd base they are considered
live and are eligible to be tagged. (If the base runner turns away from second
base they are not eligible to be tagged).
4e. Strike mat. Strike
mat is to be 2 ft. wide by 3 ft. long black and the front edge will cover the
home plate.
Commitment line. A line drawn 30ft. from the back of home
plate and perpendicular to the third base line. When a runner crosses this line
by touching the ground beyond the line but does not reach home plate, he shall
be called out when the ball is legally held by a defensive player in contact
with home plate and or mat. Runners, who have not crossed the line or who cross
the line but must tag up on a fly ball, may return to third base with liability
to be put out.
5e. No batter’s box exists, but you may not switch
from one side to another during the pitch. If the batter contacts the ball (with
the bat) while having one or both feet contacting the mat or plate, he is out,
and the ball is dead. The batter is not allowed to step in front of or across
home plate to make contact with the ball. The batter is not allowed to stand and
or step back past the back end of the home mat. Result: the batter is out and
the ball dead.
6e. The ball is out of play when it crosses the
dead ball line. This line is the extension of the backstop screen to the end of
the playing field. Once the ball has passed the screen (line) it is dead.
7e. Overthrows. All overthrows that go into out of play
territory will advance base runners two (2) bases from last base legally
touched.
F. BASE RUNNING:
1f. The base runners should
avoid all collisions or be subject to ejection based on umpire’s
judgment.
2f. Courtesy Runners. There will be a total of 4
courtesy runners per game. The courtesy runner will only be allowed after the
batter has reached 1st base the courtesy runner shall be any player from the
bench. Exception: master player over 50 or physically challenged may have
unlimited courtesy runners and they may have runner from home
plate.
3f. A runner on base, may not leave that base until the
BALL IS HIT, or force to leave base because of walk. The runner is OUT if he
leaves the base before the ball is hit, the base runner's FOOT must be in
contact with the TOP of the base to ensure visibility for the
umpire.
G. BATTING:
1g. Additional Hitter Rule. Teams may
insert additional hitters into its line-up. The batting order must remain
constant; however any ten of the 25 players can take a defensive position
throughout the game. It is not mandatory that a team uses the A.H. but failure
to declare such hitters prior to the game precludes the use of the A.H. in that
game.
2g. Bunting is not allowed.
3g. Third
strike rule. Third strike foul batter is out.
4g. Last at bats.
Home Team does not get their last at bat if game is already
won.
5g. Substitution. There will be 2 types of substitutions
allowed.
1) Player A and player B may substitute inning by inning in the
batting order, with player B substituting any player in the field. Player B may
only substitute another player in the batting order, if that player has to leave
the game do to an emergency.
2) Player A starts the game then is sub. by
player B. Player A may return back into the game but only into their original
batting position-replacing player B. Player B may only return to the game to
replace an injured player or one that has to leave the game do to an emergency.
All substitutions must be reported to the scorekeeper before the start of the
game or inning and if substitutions rule #1 is going to be
used.
6g. Chopped Ball. Is a ball, which the batter strikes
downward so that it hits the ground within the infield with the INTENT (NOT THE
RESULT) that the ball bounces high into the air. Batter is out, ball is dead and
all Base-runners return to base they occupied when batter came to
bat.
7g. Maximum run rule. Maximum number of runs scored per
inning 10.
8g. Mercy Rule. If a team is down by 15 or more runs
after 5 innings the game will end officially. Teams may continue to play with
leading team at bat stopping at the end of their batting order in each inning.
The score will be reported as a 7 to 0 game.
H.
EQUIPMENT:
1h. Uniforms. All teams must wear matching tops with a minimum
4” number by June 24/2007. If a team does not have matching tops by this date a
letter from the league president or V.P. will have to attained in order to play.
Matching tops must all have the same name team name and also be individually
numbered. Any player that shows up to a game without a matching top (with a
number) will not be allowed to play. Rotation of uniforms between players is not
allowed. Exception: This rule shall not be used to make a team default a game.
If a team does not have 10 players with matching tops (with a number) they will
be allowed to play with 9 players and an automatic out. The automatic out can
only be removed if 10 uniform players are available to play. All new team
jerseys must match the team name given for use on the final league schedule. If
the league schedule shows for example that the team is named Team B, then the
name Team B must be on the Jersey somewhere. Also all Scarborough Bluffs teams
must have the Scarborough Bluffs Logo on their Jersey somewhere. This rule
applies to all new and replacement uniforms only as of the 2000
season.
2h. Official Ball. All the teams in the league will be
supplied with enough game balls for the season, it is the responsibility of each
team to have a league supplied Demarini Optical Yellow C.O.R. 44 ball for each
game. PENALTY: The team that does not supply a new ball will be fined $25.00.
(Umpires Are To Record This On The Waiver Sheet)(New Rule)
3h.
Official Softball Bats. Bats must be official softball. Bats that leave large
marks on the balls are not to be used. Any bat(s) that does leave marks on the
balls will be taken out of the game and no longer be used. Bats that exceed BPF
1.20 will not be allowed. No hardball bats. Titanium labeled bats are not to be
used.*** NO EXCEPTIONS.***
NSA BAT POLICY Effective Febuary
22, 2007
Scarborough Bluffs will follow the NSA Bat Approval list. An
up-to-date list of approved certified bats can be found here: www.nsacanada.ca
NOTE: Any bat that is not on the NSA certified list or doesn’t display a 2007
certified sticker will be considered as illegal for SBSPA play in
2007
NOTE: See page 7 Rule3-Euipment SECTION 1-7 in the 2007 NSA Canada
Slo-pitch Rule Book
4h. Altered Bat. If a player or team is found
using an altered bat they are out and you and the coach will be ejected from the
game.
5h. Approved Shoes. Metal or hard plastic or detachable
cleats are banned. Sandals are also prohibited. The sole shall may be either
smooth or have soft or hard rubber or polyurethane cleats. Metal cleats or any
type of shoe that has exposed metal on the sole, other than the rivet, may not
be worn in any division on play. Shoes that have steel or any type of metal tips
on the cleats such as (but not limited to) soccer shoes, golf shoes, football,
and track shoes are illegal. PENALTY: No player will be allowed to compete in
NSA Canada play who is not wearing proper shoes. If it is discovered during the
game that a player is wearing improper shoes, or no shoes, the team must use a
substitute until such time as the player puts on the proper
shoes.
6h. Helmets. Batting helmets are optional but the league
strongly recommends the use of them.
7h. Pitcher’s Helmets.
Pitchers may use a helmet while pitching if he so desires.
8h.
Braces (Knee, Elbow). Braces must be constructed of plastic, if not and brace
has exposed joints or screws all must be covered so nothing can get caught up in
them. Tenser bandages and or long enough clothing must cover them so they do not
present a hazard to the other players.
9h. First-aid and
first-aid kits. Due to the HIV rule all teams must carry and know how to use a
first-aid kit, Have a spare shirt, and a spare pair of pants, to cover the
injury and not allow to blood to show through.
I.
PITCHING 1i. The pitching arc regulation is a minimum of 6 feet and a maximum
of 12 feet. lllegal pitches to be called by the umpire before the ball reaches
the plate.
2i. Pitcher is allowed one step in any direction and
a follow through step, during the delivery of the pitch but may not proceed
further towards home plate until the ball has been hit. Pitcher may now use a
trapper to field his position.
3i. For safety reasons the pitcher
may stand behind the pitcher plate if he desires, not exceeding (10) ten
feet.
4i. The Pitcher May Use Any Wind-up Desired
Providing:
A. He does not make any motion to pitch without immediately
delivering the ball to the batter.
B. His wind-up is a continous
motion.
C. He does not use a wind-up in which there is a stop or reversal
of the forward motion.
D. He delivers the ball toward home plate on the
first forward swing of the pitching arm past the hip.
E. He does not
continue to wind-up after He releases the ball
5i. Legally
Pitched Ball. A strike is a legally pitched ball that makes contact with the mat
and or home plate, any pitched ball swung at and missed by the batter, or a
batted ball that is ruled a strike. A ball is a legally pitched ball that lands
outside the strike mat and not swung at by the batter; or an illegally pitched
ball that the batter does not swing at.
6i. Warm up Pitches. AT
THE BEGINNING OF EACH HALF INNING OR WHEN A PITCHER RELIEVES ANOTHER NO MORE
THAN 1 MINUTE MAY BE USED TO DELIVER NO MORE THAN 3 (THREE) PITCHES TO THE
CATCHER OR OTHER TEAMMATE. Play shall be suspended during this time. For
excessive warm-up pitches, a pitcher shall be penalized by awarding a ball to
the batter for each pitch in excess of 3 (Three).
7i. Pitcher may
now use a trapper to field his position.
J. RULES TO
REMEMBER:
1j. Game times will be as follows: Sunday games will start at
4:00, 5:20, 6:40, 8:00 p.m., and 9:20 P.M with a 10 min. grace period and are
schedule to end after one hour fifteen min.. (1hr. 15 min.) No new inning can
begin after one hour ten minutes. (1hr. 10 min.). Lights go out at 11:00 P.M.
sharp at East Point Park. Ten minutes grace period sharp. Default will be
declared if game not started within Grace Period. Grace Period to be deducted
from playing time.
2j. Time of Play. All Sunday games will start
at 4:00, 5:20, 6:40, 8:00 p.m., and 9:20 P.M with a 10 min. grace period and are
schedule to end after one hour fifteen min.. (1hr. 15 min.) No new inning can
begin after one hour ten minutes. (1hr. 10 min. )..
3j. If the
game is tied after seven (7) innings and there is time remaining, the last
recorded out shall go to second base and the game shall continue until a winner
is declared or the MAXIMUM GAME TIME is exceeded. (See rule
above)
4j. The umpire’s judgment is not to be
questioned.
5j. Each team captain is responsible to CALL / FAX
league phone number or E-mail at ian@bluffs-slo-pitch.com in his team’s scores
into the league by the Monday following the game. The waiver sheet must be
delivered to League address by the Tuesday of each game week to receive credit
for the games. NOTE: Players will not receive credit for games played for their
playoffs eligibility without confirmation from the original waiver
sheet.
6j. Mercy Rule. If a team is down by 15 or more runs after
5 innings the game will end officially. Teams may continue to play with leading
team at bat stopping at the end of their batting order in each inning. The score
will be reported as a 7 to 0 game. Player statistics will be for the whole game
and not the 7-0 game.
7j. Maximum run rule. Maximum number of
runs scored per inning 10.
8j. Injuries. If any player is injured
during the game the play will stop until the extent of the player’s injury can
be determined. If a player is injured during the course of the season they are
still eligible to play in the playoffs without qualifying in 6
games.
9j. In order to help speed up the games there will not be
any infield practice after the 2nd inning.
10j. Legally Pitched
Ball. A strike is a legally pitched ball that makes contact with the mat and or
home plate, any pitched ball swung at and missed by the batter, or a batted ball
that is ruled a strike. A ball is a legally pitched ball that lands outside the
strike mat and not swung at by the batter; or an illegally pitched ball that the
batter does not swing at
11j. Short Players. A team must have at
least nine (9) players on the field to start or continue a game. Team must play
with at least one out until the 10th player shows up. We will let the men’s
teams play with as few as 8 men during a night they play a Doubleheader. They
will bat 8 with one out. But must have 9 players for 2nd game.(This rule may not
be substituted)
12j. Courtesy Runners. There will be a total of 4
courtesy runners per game. The courtesy runner will only be allowed after the
batter has reached 1st base the courtesy runner shall be any player from the
bench. Exception master player over 50 or physically challenged may have
unlimited courtesy runners from Home plate.
13j. NO LEAD OFFS! If
a base runner leaves the base before the ball contacts the bat he shall be
called out and no pitch called on the batter.
HIV TRANSMISSION
PREVENTION
The risk of HIV transmission in a sports setting is
exceedingly low. Even in the health care setting, the risk of transmission of
HIV is low. Because of the nature of sport it is highly unlikely that the virus
will be transmitted. To date there has been no confirmed case of an athlete
acquiring the HIV infection through participation in sport.
Participants
in sport, however, are subject to the same risks of HIV infection as any one
else. The greatest risk of transmission continues to be through sexual activity
with an infected person. Athletes traveling should be aware that they may be
exposed to a population that may be more likely to be infected with HIV. While
traveling, an athlete may also be offered medical treatment for example,
unscreened blood transfusion or injection with a contaminated needle, that may
put them at increased risk of acquiring HIV.
There are several steps that
the athlete and others involved in sport, including coaches, officials and
medical personnel, can take to further reduce the risk of transmitting any virus
infection or infectious disease in the sport environment.
In response to
the issue of athletes having open wounds and wearing bloody uniforms, the
following is intended to further reduce the minimal risk of transmission of HIV
in the sport of softball.
SOFTBALL-SPECIFIC HIV
PREVENTION
1. Prevention of bloody injuries includes the use of
appropriate safety and protective equipment. Protective equipment should be
designed and maintained to prevent bloody injuries.
2. Dealing with a
Bloody Wound
i) if bleeding occurs where other participants, (including
the official(s) of the game) may be exposed to blood, the individual’s
participation must be interrupted until the bleeding has stopped. The amount of
time taken to treat the would should be left to the umpire. The player may have
to leave the game, and have a substitute take the place of the injured athlete
until the bleeding stops. The wound must both be cleansed with antiseptic and
securely covered before the athlete can return to the game. If no substitute is
available, and a reasonable amount of time has been given for the injured
athlete to be treated and meet the requirements to return to the game, the game
is considered a forfeiture.
ii) All clothing soiled with blood must be
replaced prior to the athlete resuming training or competition. If any part of
the uniform is soiled with blood, have the athlete exchange it regardless
whether it may be jersey, undershirt, or pants (shorts). Note that there will be
no violation for wearing a replacement uniform of a different team colour.
Clothing soiled with blood or other body fluids must be washed in hot, soapy
water.
iii) All equipment and surfaces (especially note softballs)
contaminated with blood and other body fluids should be cleaned with a solution
of one part household bleach to nine parts water. This solution should be
prepared fresh daily.
iv) While cleaning blood or other body fluid
spills, the following must be done:
- wear waterproof gloves
-
wipe up fluids with papertowel or disposable cloths
- disinfect the area,
if required
- place all soiled waste in a plastic bag for
disposal
-remove gloves an wash hands with soap and
water.
3. Other wounds including abrasions, blisters, and all
skin lesions and rashes on athletes, coaches and officials should be reviewed by
medical personnel. All wounds, blisters, skin lesions, rashers must be confirmed
as non-infectious and be securely covered prior to the athlete starting or
continuing to participate.
Playoff Rules
1. All Playoff
games Home team is the team with the best regular season record until second
game of the finals home team will be the team that wasn’t home team 1st game of
the finals. (Double Knockout Format)
2. All Scarborough Bluffs
Slo-Pitch Rules apply unless specified otherwise, NO
EXCEPTIONS.
3. All games are played rain or shine unless
Thunderstorms or Lighting are in the area unless declared a rainout by the field
convenor
or league executives. There could possibly be fog
delays.
4. Game Time; will be 1 hour and 15 minutes, or 7 innings
no new inning can start after 1 hour an 10 minutes, 10 minute
grace.
5. No infield practice between games or
innings.
6. Any Coach, Player, or spectator associated with any
team found with alcohol at the park (parking lot included) will be disqualified
from the playoffs and will default all games even if they have been completed.
(Exception; Designated areas at East Point Park. No Alcohol in the Dugouts, on
the playing field, or in the parking lot).
7. All winning teams
must report their scores signed by the umpire, into the designated headquarters
after their game, unless they are playing a double header.
8. Any
team caught using ineligible players will be disqualified from the playoffs,
even if their games are complete.
9. Tiebreakers Tiebreaker is a
method used to speed up the breaking of a tie game. The tiebreaker method starts
in the top of the eight (8) inning and continues each inning thereafter. The
offensive team shall begin its half of the inning with the player, whose name is
in front of the next legal batter’s name, starting out as a base runner on
second base. Normal substitution applies to this base runner.
10.
Mercy Rule in effect for all playoff games including finals 10 runs after 5
innings.
11. Short Players. A team must have at least nine (9)
players on the field to start or continue a game. We will let the men’s teams
play with as few as 8 men during a night they play a Doubleheader. They will bat
with 8 without an out. But must have 9 players for 2nd game. All playoff games
considered doubleheaders. (This rule may not be substituted)
12.
10 second rule in effect during playoffs.
13. If your Team cannot
attend playoffs due to other commitments you must inform the league executive in
plenty of time so that they can schedule around your team’s inability to attend.
Playoff weekends are set far enough ahead that all teams can make arrangements
to attend.
14. All Playoff games Home team is the team with the
best regular season record until second game of the finals home team will be the
team that wasn’t home team 1st game of the finals. (Double Knockout
Format)
Game Time will be 1 hour and 15 minutes, or 7 innings no new
inning can start after 1 hour an 10 minutes, 10 minute grace.
10 second
rule in effect during playoffs.
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